Declassified is a game that was better off staying classified. The adequate multiplayer offering does give die-hard Call of Duty fans something to be excited about, but even that portion of the game feels slapdash and rushed. The single-player feels like a series of demos strapped together, and the terrible AI only piles on more mediocrity, leading to an absolutely incomplete experience. ![]() The touchpad controls aren’t as intuitive as using a trigger or bumper, but the sniping moments are few and far between, and those controls worked just fine when needed.Ĭall of Duty: Black Ops Declassified fails on almost every level to bring a faithful and competent version of the top-selling franchise to the Vita. The only time the rear touchpad is used is to hold your breath when sniping. Again, it’s another range issue, where you must be in a certain radius for the touchscreen controls to work properly. The only issue that arises is Declassified’s inability to consistently differentiate between trying to throw your own grenade versus throwing an enemy’s grenade back at him, as the prompt shows up in the same spot. Grenade tossing is also mapped to its own icon on the touchscreen. Tapping the touchscreen to activate melee attacks isn’t a bad idea, but too often, the attacks miss the intended target and the range is a bit tricky to figure out. Declassified features some unique control aspects to take advantage of the touchscreen and rear touchpad. The standard controls don’t offer much when it comes to consistency, but the Vita-specific additions are even more perplexing. Declassified doesn’t do a good enough job recognizing the proper moments to utilize the auto-sprint, and can sometimes leave you in a tight spot since you couldn’t run from an explosion fast enough. Movement also feels a bit awkward: Unless you turn it off, the game uses auto-sprint to help you traverse levels with a bit more expediency. This becomes a majorly important part of your tools in dispatching enemies with any kind of urgency. Fortunately, Declassified makes use of snap zoom, which auto-targets nearby enemies when using iron sights. Tweaking the sliders doesn’t seem to make much of a difference, and as a result, the overall controls just don’t feel as tight as they should. Frequent interruptions from the game stating that a wireless network is unavailable will crop up in the single-player portions, causing the game to pause and derailing whatever momentum you had going.īe it single- or multiplayer, aiming is problematic due to the analog sensitivity being sluggish. Oddly enough, the network issues aren’t just limited to the multiplayer. It’s also not uncommon to find bodies frozen in time mid-death throughout a level. Even when a lobby is full of players, there’s a good chance the map will never load, and you’ll be dropped back to the main menu instead of into a match. The multiplayer suffered from some major connection issues and glitches at launch. When the AI is as inept as it is here, you’ll still be able to dispatch foes with ease no matter how many are cluttering up the screen at once.įurther exacerbating Declassified’s online issues are some connectivity problems. Declassified makes the mistake of equating endless waves of enemies with difficulty. Raising the difficulty doesn’t spike the challenge all that much: You’ll lose health more rapidly, and your weapons won’t be as powerful, but the computer AI routines still subscribe to the same poor judgment. Enemies will also run straight at you, even past you at times, with weapons down, seemingly ignorant of your very existence. ![]() ![]() Frequently, you’ll be faced with enemy soldiers that are able to blindly fire at you through the boxes, barrels, or walls they are hiding behind. ![]() The short-lived missions also suffer from truly atrocious enemy AI, which acts as more of an annoyance than a challenge. But there’s little semblance of a cohesive narrative between the missions, let alone between Declassified and the two console titles. The campaign follows returning Black Ops characters Alex Mason and Frank Woods, and is supposed to bridge the gap between the first game and the recently released sequel, Black Ops II. There are no checkpoints in each of its 10 levels, which isn't particularly a problem, considering each mission only takes two to five minutes to complete. Call of Duty: Black Ops Declassified’s uninteresting single-player campaign lasts for all of an hour-if that.
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